![]() ![]() ![]() However, the framebuffer effects are completely jacked up in the subscreen menus, like, neon colors and of course the delay. So, I'm trying to inject Zelda OOT Redux into the base OOT game (this ROM hack fixes a lot of issues the OG version had, adds hover/iron boots to the d-pad, faster text speed, many QOL stuff that makes it superior to the vanilla version).
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